![]() Why not keep the original aspect of the gameplay, why this game is a ♥♥♥♥♥♥ final fight ? Secondo they didnt respected any of the game aspect by changing the AI intentionnally making it a wreck train. This isnt better, it's destroying the originals with ♥♥♥♥ system and outragous fan service.įirstable they're not amateur, they got you. If only they made them like they used to, with talent and passion. This is a real gem, a banned masterpiece, which trully and honestly offends NO ONE and is a genuine and great piece of work. Also you can have both the 3's gauge and 1's police call. It is worth to note that you can have 3 different versions of Axel, Blaze, and more than one version of a character appearing in more than one game, with differences in both stats and moveset, depending on game of origin. It is entertaining even for the new generation kiddies! They even added different stage routes and plot twists, some to match new characters like Rudra (a kunoichi), a loot system and a shop to unlock the players/cheats/game artwork, plus a great soundtrack mixed and face lifted. This is an EXAMPLE to everyone, how well in modern times an old game's remake can trully be. They didn't steal any code or material from Sega, they created everything from scratch. Please don't drop any hammers, this game has been FREE, no one charges anything for it. The community is very live and a plethora of mods are already around, most of them EXCEPTIONALLY WELL made, too, like the SOR 1, 2, 3 faithful remakes, the V4 remake, way of the warrior, rage in time and the Knights of the Round, Warriors of Fate and King of Dragons! Hell, they even made a golden axe trilogy mod, crossover with Streets of Rage! They even released the maker, so you can either make from scratch, or edit an already existing, mod. Game with updates (apply them separately, don't forget to, they change many things and add even more): Even Electra and Mr.X are playable in this VERY POLISHED, refined and wonderfully made, game, which albeit amateur, feels and plays like a PROFESSIONAL work! ![]() A big remake of the Streets of Rage series, complete with all enemies and playable characters, even the secret ones like Ash, Roo, Shiva. So it seems that the 'easiest' thing to do is to allow Openbor to recognize beyond 4 devices, it would help with the "windows order" issue without resorting to 3rd party see 2 reasons why dual adapters have problems.An amateur group has been working for SEVEN years on this project. So far i have noticed that emulators have no problems with devices, because they feature a drop-down menu where you get to choose a device from the list of all available (no matter if there are 5 6 or more) & after you choose, you map - the only issue i have with that technique is that it limits the custom mapping to only one device. Two is the way windows orders the devices, if there was a way to change the order easily, then people could change the adapter so it appears as the last in the list, & this way openbor can detect the first(or second) port of the thing as P4. ![]() One, i see that dual adapters have the tendency of taking into account the empty port, so you end up with a situation where if an adapter appears after controller #1 in window's device list, it will take up the 2nd & third place, no matter if you only have one device connected to it, so the next controller becomes 4th & any other controller after that becomes 5th - & thus "invisible" to openbor If by any chance one of the dual adpater's port is considered a 5th controller, or one of the other controllers goes beyond Windows order #5, it wont be see 2 reasons why dual adapters have problems. No matter how they are plugged, windows orders them this way?ĭetects controller 1 as P2 (n64 adapter port 1, either brand)Ģ controllers - two n64 controllers in one adapter, either brandĭetects controller 2 as P1 (n64 adapter port 2, either brand)Ģ controllers - one in adapter A, other in adapter Bĭetects controller 1 as P4 (Dominant n64 adapter port 1)ĭetects controller 2 as P2 (Second in list n64 adapter port 1)Īll where direct input, no button crossing, so as long as players pay attention to the P# they should have no problems & just swap controllers. ![]()
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